------------------------------------------------------------------------ r1168421 | coates | 2010-08-26 17:07:00 +0100 (dj, 26 ago 2010) | 8 lines Initialise KGameDifficulty before calling setupGUI() in Kollision. Backport of 1168420. XmlGuiWindow only knows about actions created before the call to setupGUI(). It can't properly manage any actions created after that point. ------------------------------------------------------------------------ r1168419 | coates | 2010-08-26 16:59:14 +0100 (dj, 26 ago 2010) | 8 lines Initialise KGameDifficulty before calling setGUI() in KBattleShip. Backport of 1168417. XmlGuiWindow only knows about actions created before the call to setupGUI(). It can't properly manage any actions created after that point. ------------------------------------------------------------------------ r1168412 | coates | 2010-08-26 16:44:44 +0100 (dj, 26 ago 2010) | 8 lines Initialise KGameDifficulty before calling setGUI() in KNetwalk. XmlGuiWindow only knows about actions created before the call to setGUI(). It can't properly manage any actions created after that point. BUG:249074 FIXED-IN:4.5.1 ------------------------------------------------------------------------ r1166724 | wrohdewald | 2010-08-22 17:41:39 +0100 (dg, 22 ago 2010) | 5 lines fix appDataDir() again: The server does not initialize KDE, so KGlobal() knows the application as kde instead of kajongg. So we do not use KGlobal() for the server, only $KDEHOME ------------------------------------------------------------------------ r1166713 | wrohdewald | 2010-08-22 15:14:14 +0100 (dg, 22 ago 2010) | 3 lines The server did not always find the correct KDE directory. Fixing KDE bug 248688 ------------------------------------------------------------------------ r1166070 | wrohdewald | 2010-08-20 19:32:44 +0100 (dv, 20 ago 2010) | 3 lines Server, DeferredBlock: Enforce correct usage, thus eliminating a major memory leak with degradation of server responsiveness ------------------------------------------------------------------------ r1165984 | wrohdewald | 2010-08-20 14:50:19 +0100 (dv, 20 ago 2010) | 3 lines Errors while determining answer to server were suppressed, now they are shown and the client aborts ------------------------------------------------------------------------ r1165983 | wrohdewald | 2010-08-20 14:49:11 +0100 (dv, 20 ago 2010) | 2 lines Human player robbing the kong aborted the game ------------------------------------------------------------------------ r1165982 | wrohdewald | 2010-08-20 14:48:30 +0100 (dv, 20 ago 2010) | 2 lines Server: do not ignore client failures ------------------------------------------------------------------------ r1165976 | wrohdewald | 2010-08-20 14:45:54 +0100 (dv, 20 ago 2010) | 2 lines Sound: sometimes the own sound was not played ------------------------------------------------------------------------ r1165964 | wrohdewald | 2010-08-20 14:44:36 +0100 (dv, 20 ago 2010) | 5 lines only enable hand of active player while she is allowed to select a tile, disable hand after discarding. Do not wait until next player gets active (we wait until all other players said "no claim" or timeout happens) ------------------------------------------------------------------------ r1165956 | wrohdewald | 2010-08-20 14:42:48 +0100 (dv, 20 ago 2010) | 1 line when starting a game against localhost, the last used ruleset was not always found ------------------------------------------------------------------------ r1164531 | scripty | 2010-08-17 03:39:00 +0100 (dt, 17 ago 2010) | 1 line SVN_SILENT made messages (.desktop file) ------------------------------------------------------------------------